Screenshots (everything) > Procedural Defense v1
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scifitd1.png
System test prior to implementing dynamic terrain. Systems under test included: all projectile weapons, all missile weapons, repair system, creep waypoint system, creep generation, factory structure, projectile weapon research structure, missile weapon research structure.
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System test prior to implementing dynamic terrain. Systems under test included: all projectile weapons, all missile weapons, repair system, creep waypoint system, creep generation, factory structure, projectile weapon research structure, missile weapon research structure.
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scifitd3.png
Water
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Procedural aircraft. Aircraft banking into turns.
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Aircraft banking
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Aircraft banking
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Environment test. Fog, skybox and lighting to create a dusk/dawn scene.
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General gameplay test
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General gameplay test
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Creep procedural generation test
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Creep procedural generation test
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Creep procedural generation test
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Creep procedural generation test
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Creep procedural generation test
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Creep procedural generation test
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Creep procedural generation test
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Creep procedural generation test
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Creep procedural generation test
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Creep procedural generation test
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Creep procedural generation test
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Material test. Digital camouflage.
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Material test. Gold
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General gameplay test
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Dynamic terrain test at minimal parameters (small terrain, short path, low terrain)
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Game options layout
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Creep path generation test
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Terrain parameters test. Short path, tall terrain
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Structure placement indicator. Green for valid locations, red for invalid locations.
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Procedural landing craft
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Environment test
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Procedural landing craft and creep generation test
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General gameplay test
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General gameplay test. Testing quantity-vs-quality strategies
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Missile system shakedown. Test radar target detection and prioritization, system aiming, missile guidance.
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Missile system shakedown. Test radar target detection and prioritization, system aiming, missile guidance.
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Missile system shakedown. Test radar target detection and prioritization, system aiming, missile guidance.
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Missile system shakedown. Test radar target detection and prioritization, system aiming, missile guidance.
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General gameplay
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Vertical-launch missile systems. Radar target detection of aircraft, target prioritization, system aiming, missile guidance versus aircraft.
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Vertical-launch missile systems. Radar target detection of aircraft, target prioritization, system aiming, missile guidance versus aircraft.
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Post-game. Return to main menu. Test to ensure creeps and weapons still present and moving. Weapon fire halted. User interaction with game blocked. User interaction contrained to UI.
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End game display. Wave and level progress. Game duration and total creeps destroyed.
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Munitions test. AAA weapon is firing "armor piercing" shots.
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Munitions test. AAA weapon firing "armor piercing" shots successfully destroys aircraft. Weapon accurately leading target based on sensor data
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scifitd55.png
Performance testing -- object pooling turned off
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Performance testing -- object pooling turned off
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scifitd57.png
Performance testing -- object pooling turned off
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scifitd58.png
Performance testing -- object pooling turned off
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scifitd59.png
Performance testing -- object pooling turned off
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scifitd60.png
Performance testing -- object pooling turned off